A couple of years ago, I read Phil Rosenzweig's seminal The Halo Effect about how we idolize certain companies, brands or phenomena to the point of blindness. I can't help thinking of this syndrome as I read yet another article showing the murky, previously unseen part of Dubai (or "The Emirates" as they like to call themselves nowadays that Abu Dhabi has bailed them out). From UK's The Independent:
The Economist last week reported that living abroad gives people a creative edge. This made me think that instead of using the sloppy collectivist word "immigrants", we should call people who live in country they weren't born in "Creatives". This will bring an interesting edge to currently meaningless political discussions about "How to reach out to immigrants" or "Are there too many immigrants?". How do you reach The Creatives? Are there too many Creatives?
This fall, Singularity University will be launched with the mission to "assemble, educate and inspire a cadre of leaders who strive to understand and facilitate the development of exponentially advancing technologies and apply, focus and guide these tools to address humanity’s grand challenges."
Google has an interesting approach to HR. According to UK's Daily Telegraph, Google are using algorithms to find what employees are most prone to leave the company:
The diagram below shows real interest rate (yellow), inflation (grey) and risk premium (black) in the US from 1871-2008 (European statistics start later and are patchy - like the European market itself).
Here are the key points from my speech at ICMA in Tallinn last Friday. The audience were primarily people with a vested interest in classified advertising.
- Lowered barriers to entry: To quote Yochai Benkler: "Strangers working together - that is the real transformative power of the Internet." Media is being transformed into an arena where anyone can play and most newcomers are finding a narrow, specialized niche with which to compete. Generalists newspapers are suffering accordingly. I remember studying Journalism in 2002 and I kept asking my professors what a journalist is. They never gave me a satisfying response.
- OmniMedia: What we've seen in the past fifteen years isn't just a shift from analogue to digital media but an explosion of all kinds of media. From free newspapers to a myriad of new screens in the strangest places, the media consumer has never had it better than now. Most of this stuff is even available for free. A subscription to a morning newspaper in Sweden will cost you nearly €50 per month!
- SuperSpecialization: With this massive proliferation of new channels and brands, we see an increased specialization. The Classified pages used to be a cornucopia of all kinds of products and services. These days you have single players offering everything within a certain area of interest.
- Share Everything: Remember in 1999 when everyone was talking about creating a "sticky" website. These days, we embed stuff. We take widgets, articles and YouTube clips and put on our blogs or Digg's or Facebook pages. Remember that the Internet wasn't born from businessmen but from hippies and academics - known for their share everything credo - and poor business acumen.
- The Path of Least Resistance: Advertising on Times.co.uk takes about 12 clicks. Advertising on Blocket, Sweden's eBay, is a two-click affair. Where do you think the average lazy consumer will put his click time and classified fees?
- The Interface is the value: Friendster disappeared but Facebook is still going strong. Twitter exploded from out of nowhere and is, in essence, just a mix of SMS and the Facebook status box. What we see online is that the interface - how you interact - is what's valuable whereas the underlying technology, or the basic business idea or the information that people access tend to be somewhat generic and easy to copy.
- Games and Gaming: "We are a gaming species" as somebody once said. EBay, one of the big challengers to newspaper classifieds, is more like a game than it is like other classified advertisers. We compete in an auction, formulating strategies for when to place the winning bet, hoping for higher bids if we're selling and so on. Games is changing the way we interact online.
- Advertising Revolution: We used to have advertising agencies run by chubby, middle aged men who used to throw around adages like: "Products are becoming more and more alike - advertising differentiates." Half of this business is being taken over by algorithm's. Google didn't become the world's biggest advertising agencies by hiring better creatives or account executives. The other half is being taken over by designers. To quote Yves Behar: "Advertising is the price you pay for being unoriginal."
- Slow Media Virtues: All values that people place on slow media like newspapers tend to be highly compatible with premium values ("It gives me time to reflect", "The good thing about a newspaper is that it ends", and so on). This is seldom reflected. I am a perfect customer for most morning newspapers and I probably pay too little when I pay €50 per month - I could pay a lot more for the right kind of product. Furthermore, people seem to want to advertise their weddings and newborns in a paper context. All you can choose when doing that today is size of ad and whether it should be in color or not. Where's the optional art direction? The creative placement? The reminder to advertise our first anniversary? Talk about squandering an opportunity.
- Cultural Revolution: Technology needs a new kind of corporate culture to thrive. Look at Bonnier, they all moved in under the same roof and centralized R&D to increase the speed and flexibility in their product development. Microsoft's Ray Ozzie gives us all excellent advice when he claimed that his company's most important challenge currently is to start thinking and acting like an upstart again.